Unity Multiplayer Photon Fusion Game Development 2D Guide!

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Unity Multiplayer Photon Fusion Game Development 2D Guide!, Build a 2D Online Multiplayer Game In Unity and Photon Fusion! Learn Photon Fusion networking with C#, Beginner’s Guide!.

Course Description

Summary –

Hey there, fellow indie game developer! if you’re interested in learning how to create a 2D multiplayer game with Fusion, then very cool, welcome –

In this Udemy course, we’ll dive deep into the world of multiplayer game development using Unity and the new networking solution, Fusion (made by the developers from Photon).

We will learn about the fancy topics such as – client-host model, client-side prediction, server reconciliation, proxies, fixed update network and so on.

You’ll learn how to create a lobby matchmaking system, including joining specific rooms/creating random ones, create object pooling with Fusion, respawn logic, match timers and end logic, player chat bubble logic, and more!

And don’t worry about missing out on anything – this course will be updated for any major API changes.

Plus, you’ll receive project files at the end of each video, along with extra recommended links about the current subject.

And to top it all off, you’ll have access to a Discord channel where you can get help and help others!

So if you’re interested in learning multiplayer development and more specifically how to work with Fusion, then enroll in this course today and start creating your own 2D multiplayer game in Unity with Fusion.

What do you Get?

  • Project files at the end of each video.
  • Link to the Discord channel where you can get help and help others!
  • Extra recommended links at the end of each video about the current topic.
  • Game assets throughout all of the course.

Course Strong Points-

  • Learning the fundamentals of the server-client model (why do we want to use this kind of amodel), explaining what are client side prediction, server reconciliation and so on.
  • Lobby matchmaking – Create room as a host, join a specific room as a client, join a random room or create one.
  • Understanding what are proxies, different ways we interpolate them, fixed update network etc.
  • Object pooling with Fusion for all network objects.
  • Respawn logic.
  • Match timer and end logic.
  • Player chat bubble logic.
  • Player damage and health logic.
  • Syncing player visuals – weapon kick, fire muzzle effect, animations etc.
  • How to simulate lag for testing.
  • How to easily test a client and a host (using ParrelSync).
  • Course will be updated for any major API changes!.And more


So that’s about it, see you in the Discord channel!


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